Wednesday, May 25, 2016

Chapter 29: You Little Thief (Feargal Sharkey, 1986)


Time to take care of the thief once and for all.

>score

Your score must be at least 200 points, but if you followed the instructions you are way beyond that.

>diagnose

You must be perfectly healthy; if not, walk around the required number of moves until you are better. Do it outside, where you don’t need the lamp. Don't want to wait? Go ahead, you can always restore.

Okay, we're ready. Cue the Theme from Rocky.

Check yourself! You need the lamp and the knife. Use the inventory command to see what you are carrying and then take accordingly.

>west

Strange Passage


>south

Cyclops Room

>up

Treasure Room

Scream of anguish, robber's hideaway, gestures mysteriously, treasures vanish, yada yada yada.

>kill thief with knife

This is it. Repeat until one of you is dead. Never give up, never surrender. If you die, restore and try again.

The thief takes a final blow and slumps to the floor dead. Almost as soon as the thief breathes his last, a cloud of sinister black smoke envelops him, and when the fog lifts, the carcass has disappeared. His booty remains:


One more mystery to solve. Look around the room...what do you see? It went by pretty fast, so here is the important part: "This is a large room, whose north wall is solid granite." Where else did we see a granite wall? Yup, the Temple. Temple, Treasure. That sums it up. Saying the name of the other room will transport you there. No answer "whatever", no tell granite wall, just say it.

>temple

West Temple

 
>treasure

Treasure Room 

 
Time for treasures.

>take all

Done.

Notice you took one more treasure than was on the list:
 

A golden clockwork canary
 

Despite the fact that you're carrying it, you need to take it, presumably out of the egg.
 

>take canary
 

Taken.
 

>look at canary
 

This is a golden clockwork canary. It has ruby eyes and a silver beak. Through a crystal window below its left wing you can see intricate machinery inside. It appears to have wound down.
 

That's why we gave the egg to the Thief. He of nimble fingers possessed the abilities to open the egg and repair the canary.
 

>down

Cyclops Room

>north

Strange Passage

>east

Living Room

>put treasure in case

Done.

If there were more treasures that you could carry in one trip, you will need to repeat the above sequence.

>turn off lamp

The lamp is now off.

>Put treasures except canary in case

Done.

>drop all except canary

Dropped.

>save

Saved.


 

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