Wednesday, May 25, 2016

Chapter 24: Fire and Ice (Pat Benatar, 1981)


Ready for the volcano? Too bad, we're going anyway.

Check yourself! You need the lamp, guidebook, brick, matches, torch, wire and the egg (unless you already gave it to the Thief). Use the inventory command to see what you are carrying and then take accordingly.

>down

Cellar

>east

Troll Room

>north

East-West Passage

>down

Deep Ravine

>down

Reservoir South

Odds are good the coffin we dropped a while back is still here. In this version the Thief seems to be adverse to heavy lifting. We can pick it up on the way back.


>west

Stream View


>north

Glacier Room

>throw torch

The torch hits the glacier and explodes into a great ball of flame, devouring the glacier. The water from the melting glacier rushes downstream, carrying the torch with it. In place of the glacier, there is a passageway leading west. It is now pitch dark in here!

Well, so much for our infinite light source. It could have been worse. If you try to melt glacier with torch, a good portion of the ice melts, drowning you under a torrent of water. The trusty lamp is our friend.

>turn on lamp

The lamp is now on.

>west

[Ruby Room] This is a small chamber behind the remains of the great glacier. To the south and west are small passageways. On the floor lies a moby ruby.

 
How did those Dark Age programmers know that MobiRuby would replace Objective-C/C/Java on mobile platforms? Those guys were good!

>take ruby

Taken.

>west

[Lava Room] This is a small room, whose walls are formed by an old lava flow. There are exits here to the west and the south.

>south

[Volcano Base] You are at the bottom of a large dormant volcano. High above you light may be seen entering from the cone of the volcano. The only exit here is to the north. There is a very large and extremely heavy wicker basket with a cloth bag here. Inside the basket is a metal receptacle of some kind. Attached to the basket on the outside is a piece of wire.

>save


Saved.


Notice there are no instructions in the basket, unlike the boat or practically everything else in the game. Present on many other versions, they are missing from this one. In the ancient version 2.6A, if you walk away from the basket and come back, or exit the game at this point and restore, a blue label (not attached to a bottle of Johnnie Walker) will be in the basket. Not so with this one.

Here are the contents of the blue label, for your use. Ain't I sweet?
 

!!!! FROBOZZ MAGIC BALLOON COMPANY !!!!
Hello, aviator!
Instructions for use:
    To get into the balloon, say "BOARD BASKET"
    To leave the balloon, say "DISEMBARK"
    To land, say "LAND"
Warranty:
    No warranty is expressed or implied. You're on your own, sport. Good luck!
 


A balloon? Is there no end to the capabilities of Frobozz Company? I wonder if they have a Pocket Fisherman...
 


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